Races

(words on the races here)

Humans
(100 words about humans here)

Movement: Humans have a base land speed of 30' (6 squares.)

Skilled: Humans receive a +1 racial bonus to all five skills.

Languages: Humans begin play speaking Istorian Common.

Autumn (Wood) Elves
(100 words about autumn elves here)

Nimble: Autumn elves receive a +2 racial bonus to their Dexterity score.

Low Light Vision: Autumn elves can see twice as far as a human in areas of low light

Languages: Autumn elves begin play speaking Elven and Istorian Common.

Dwarves
(100 words about dwarves here)

Movement: Dwarves have a base land speed of 20' (4 squares.) Their movement speed isn't reduced by wearing heavy armor.

Mighty: Dwarves receive a +2 racial bonus to their Strength score.

Darkvision: Dwarves can see up to 60' in complete darkness. They cannot see in color when using darkvision.

Weapon Training: Dwarves can use the dwarven war axe as a one-handed weapon.

Languages: Dwarves begin play speaking Dwarven and Istorian Common.

Half Elves
(100 words about half elves here)

Blood and Blood: Half elves receive a +1 bonus to either their Mental or Dexterity score, as well as a +1 racial bonus to two skills of their choice.

Low Light Vision: Half elves can see twice as far as a human in areas of low light.

Languages: Half elves begin play speaking Elven and Istorian Common.

Summer (Sun) Elves
(100 words about summer elves here)

Thinker: Sun elves receive a +2 racial bonus to their Mental score.

Low Light Vision: Sun elves can see twice as far as a human in areas of low light.

Languages: Sun elves begin play speaking Elven and Istorian Common.

Tieflings
(100 words about tieflings here)

Charismatic: Tieflings receive a +2 racial bonus to their Charisma score.

Low Light Vision: Tieflings can see twice as far as a human in areas of low light.

Languages: Tieflings begin play speaking Infernal and Istorian Common.